Aram Andreasyan
August 24, 2025

Mobile App Design | My Take on Principles and Practices

From UI basics to user experience

In the last decade, I’ve been fortunate to see the design industry grow from simple wireframes to complex, human-centered digital products. Having led many panel discussions and conversations with designers across the world, I’ve noticed one thing: great design always comes down to how people feel when using it.

When we talk about mobile app design, it’s not just about putting buttons and colors on a screen. A good app makes life easier. A great app almost disappears — the user doesn’t even think about “using” it, they just do what they need, smoothly.

Aram Andreasyan

What Mobile App Design Really Means

For me, mobile design is the art and practice of shaping both the look (UI) and the feel (UX) of an app. It’s about connecting functionality with beauty. A strong app design should:

  • Be simple enough that anyone can use it without instructions.
  • Feel visually clean and pleasant.
  • Work quickly, even on an average phone.
  • Be inclusive — designed for people with different abilities.
  • Keep people engaged and happy to come back.

Principles I Always Keep in Mind

Whenever I’ve worked with teams or moderated discussions, a few golden rules always come up:

  • Know your users. Who are they, and what problem are you solving for them?
  • Keep it simple. Every extra element has to justify its place.
  • Stay consistent. Colors, icons, and typography should feel like they belong to the same family.
  • Respect patterns. Familiar gestures and layouts help people feel at home.
  • Design for touch. Fingers are less precise than a mouse, so space matters.
  • Guide with visuals. Use size, color, and contrast to show what’s important
  • Listen to feedback. Even tiny animations or sounds can reassure users.
  • Never ignore performance. If the app is slow, the design fails no matter how beautiful it is.

Best Practices That Make a Difference

  • Research your users — ask, watch, and learn.
  • Build wireframes and prototypes before polishing the visuals.
  • Design for different screen sizes and orientations.
  • Don’t forget offline use where possible.
  • Protect user data and be transparent.
  • Keep updating and improving after launch.

Tools I’ve Seen Work Well

Most designers today rely on tools like Figma, Sketch, Adobe XD, or InVision to collaborate and prototype. Developers often continue the work in Android Studio or Xcode. What matters is not the tool itself but how well it helps the team test, share, and refine ideas.

The Process — Step by Step

Every successful app I’ve studied or worked on follows a cycle:

1. Define & research — know the purpose and the people.

2. Plan flows — map out how users will move through the app.

3. Wireframe & prototype — test ideas quickly.

4. Visual design — add clarity, consistency, and beauty.

5. Test & refine — learn from real users.

6. Launch — ship it, but keep learning.

7. Analyze & improve — data and feedback keep the app alive.

Case Study: Duolingo

One app I often bring up in discussions is Duolingo. Its design success comes from:

  • Solving a clear problem (learning languages in a fun way).
  • Clean and intuitive design.
  • Personalization and gamification.
  • Offline lessons for real-life needs.
  • Constant updates that keep people engaged.

Final Thoughts

Good app design is never finished. It’s a conversation between creators and users. Every panel I’ve led in the design industry comes back to the same truth: the best apps are those that make people’s lives easier without making them think about design at all.

Aram Andreasyan
Industry Leader, Design Expert